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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-11 15:41:26 -0400 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-11 15:41:26 -0400 |
commit | 1d2ba3cc9759fdc816aff47900f0fbbf69665a69 (patch) | |
tree | fef55193e723ba3278739ae6219c7ac6238bf0d8 /src/common/string_util.cpp | |
parent | 1a66cde1753f4f0349989f3b9093b359e3e07136 (diff) |
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
Diffstat (limited to 'src/common/string_util.cpp')
0 files changed, 0 insertions, 0 deletions