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author | Subv <subv2112@gmail.com> | 2018-06-08 17:05:52 -0500 |
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committer | Subv <subv2112@gmail.com> | 2018-06-08 17:05:52 -0500 |
commit | c011b6f67e909cffe6496bc07d3359b5b74b1d63 (patch) | |
tree | 7a0b9eec6e73ffb8bdf5a39a79d729534313ed4e /src/common/string_util.cpp | |
parent | c712dafaeee1a6deff1a6bb80650d14109c89fb9 (diff) |
GPU: Synchronize the blend state on every draw call.
Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
Diffstat (limited to 'src/common/string_util.cpp')
0 files changed, 0 insertions, 0 deletions