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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-07 20:36:42 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-07 20:42:55 -0300 |
commit | c9d886c84e4102f7b9c464c704eecb61d37b3df4 (patch) | |
tree | c26dadd5ead8fb3d9b8241cc8b9d6f97dd9d98f4 /src/common/string_util.cpp | |
parent | 8070cb3f6b33a71812c567ba144045a54bf1ba54 (diff) |
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
Diffstat (limited to 'src/common/string_util.cpp')
0 files changed, 0 insertions, 0 deletions