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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-26 17:11:49 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-26 21:44:08 -0300
commitd17dfa610418e2057e65b2fd3ab28a46249f4b83 (patch)
tree9d6e927970f1ee4d8a49a9932f5d439b3fb61d38 /src/common/string_util.cpp
parent05df4a8c9452269a340fdd8490eeb064696ccb10 (diff)
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle.
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