diff options
author | Subv <subv2112@gmail.com> | 2018-06-06 12:58:16 -0500 |
---|---|---|
committer | Subv <subv2112@gmail.com> | 2018-06-06 12:58:16 -0500 |
commit | dbfc39d21492dd1346b0e0d7ab5a2dbd989432bd (patch) | |
tree | fa95ce57c5f16a01b766efe2b49ed90888800e3d /src/common/string_util.cpp | |
parent | be09dfeed9da7a55d52f0a1b0e45068d2a165ef4 (diff) |
GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
Diffstat (limited to 'src/common/string_util.cpp')
0 files changed, 0 insertions, 0 deletions