diff options
| author | Sacha <xsacha@gmail.com> | 2014-08-25 01:49:34 +1000 |
|---|---|---|
| committer | Sacha <xsacha@gmail.com> | 2014-08-25 01:49:34 +1000 |
| commit | b044510fa946f1eab7e3b5917eba518b9631835a (patch) | |
| tree | 49e6394a403cb4feeedc53df6ed2663b20ca89e3 /src/common/string_util.h | |
| parent | a3a70e56acfde2cf75dfd02a6c2f1828d28efe02 (diff) | |
Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
Diffstat (limited to 'src/common/string_util.h')
0 files changed, 0 insertions, 0 deletions
