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authorLioncash <mathew1800@gmail.com>2019-03-29 13:26:19 -0400
committerLioncash <mathew1800@gmail.com>2019-03-29 13:26:21 -0400
commit394095438ac5de4723954b1498cac8d677ddd4f5 (patch)
tree5a4f57afae68adcf398c399a167b29eb5cb8e274 /src/common/thread.h
parent16dc3a1dd5b3a8a70de833aa1da98fc6ed8bacce (diff)
common/thread: Remove unused functions
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
Diffstat (limited to 'src/common/thread.h')
-rw-r--r--src/common/thread.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/common/thread.h b/src/common/thread.h
index 2cf74452d..c5fc3533d 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -9,7 +9,6 @@
#include <cstddef>
#include <mutex>
#include <thread>
-#include "common/common_types.h"
namespace Common {
@@ -78,9 +77,6 @@ private:
std::size_t generation = 0; // Incremented once each time the barrier is used
};
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
-void SetCurrentThreadAffinity(u32 mask);
-void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
void SetCurrentThreadName(const char* name);
} // namespace Common