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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-08-28 15:21:54 -0300 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-10-12 14:38:53 +0200 |
commit | 11642fd3a218185187bb356f2f446313694d4be4 (patch) | |
tree | e8cb0ef9b5e36605b01ec792180873511770f7a1 /src/common/timer.cpp | |
parent | fec7f6b035c1328cefac8a97cd26f3a79d033fa4 (diff) |
Rework OpenGL renderer.
The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
Diffstat (limited to 'src/common/timer.cpp')
0 files changed, 0 insertions, 0 deletions