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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-09 02:40:19 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-09 02:40:19 -0300 |
commit | 877a978a221d0418953338fe9644dc2b1d8b7b15 (patch) | |
tree | d803100fe974bce85007e9d41a07f0944207bde0 /src/common/timer.cpp | |
parent | 5933b3ea967341eb8e891b8141015c6ecd815830 (diff) |
gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
Diffstat (limited to 'src/common/timer.cpp')
0 files changed, 0 insertions, 0 deletions