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author | Lioncash <mathew1800@gmail.com> | 2021-09-22 17:52:37 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2021-09-22 17:59:00 -0400 |
commit | 40314cc58646e9e91e961e0d82b7d1b53bd839a0 (patch) | |
tree | 17ec58af41507fc0edff29325b528ac4029d599b /src/common/uuid.h | |
parent | 7b22d61fb1b18d20bf16d940b0002d3668697166 (diff) |
common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
Diffstat (limited to 'src/common/uuid.h')
-rw-r--r-- | src/common/uuid.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/common/uuid.h b/src/common/uuid.h index 2353179d8..8ea01f8da 100644 --- a/src/common/uuid.h +++ b/src/common/uuid.h @@ -58,6 +58,13 @@ struct UUID { uuid = INVALID_UUID; } + [[nodiscard]] constexpr bool IsInvalid() const { + return uuid == INVALID_UUID; + } + [[nodiscard]] constexpr bool IsValid() const { + return !IsInvalid(); + } + // TODO(ogniK): Properly generate a Nintendo ID [[nodiscard]] constexpr u64 GetNintendoID() const { return uuid[0]; |