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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-05-01 00:36:11 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-05-01 00:36:11 -0300
commit4aa081b4e774436d7a4ba70a42a14ff5b1869662 (patch)
tree5dcaada5d1f568f85fd2f006eafbecd148916c34 /src/common/zstd_compression.cpp
parentfb420358a99fb4a27cb48fd0e21c5c3f3a477c0c (diff)
gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
Diffstat (limited to 'src/common/zstd_compression.cpp')
0 files changed, 0 insertions, 0 deletions