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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-02 18:55:39 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-13 18:33:04 -0300 |
commit | 4d711dface5dfc76d5ae0d62c635ec9ba6bd4293 (patch) | |
tree | d17ce1cda84d67e53e3ced539a2de94c5ad7c24d /src/common/zstd_compression.cpp | |
parent | 3dcaa84ba442ac173c8b5241049296d8fe8a3fd7 (diff) |
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
Diffstat (limited to 'src/common/zstd_compression.cpp')
0 files changed, 0 insertions, 0 deletions