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authorbunnei <bunneidev@gmail.com>2015-11-15 17:43:01 -0500
committerbunnei <bunneidev@gmail.com>2016-02-05 17:17:31 -0500
commit021cb0bced1d8045f04b85024b97a07a4d0df12f (patch)
treeaf2e041a2625ebde8c5f734f2e0ab911aba11625 /src/common
parentbf89870437ebb0d983cfc20c3ac0490169f59f44 (diff)
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
Diffstat (limited to 'src/common')
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