diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-07-08 17:22:31 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:35 -0400 |
commit | 373f75d944473731408d7a72c967d5c4b37af5bb (patch) | |
tree | a6af34845e9cae1429bbd004a36b324bb02f9932 /src/common | |
parent | 487057b8d2bd79892423ad3a1b5a96d0407b307a (diff) |
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index ce1bc647d..ac0590690 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -308,6 +308,9 @@ struct Values { // Renderer Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; BasicSetting<bool> renderer_debug{false, "debug"}; + BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; + BasicSetting<bool> disable_shader_loop_safety_checks{false, + "disable_shader_loop_safety_checks"}; Setting<int> vulkan_device{0, "vulkan_device"}; Setting<u16> resolution_factor{1, "resolution_factor"}; |