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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-08 17:22:31 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit373f75d944473731408d7a72c967d5c4b37af5bb (patch)
treea6af34845e9cae1429bbd004a36b324bb02f9932 /src/common
parent487057b8d2bd79892423ad3a1b5a96d0407b307a (diff)
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index ce1bc647d..ac0590690 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -308,6 +308,9 @@ struct Values {
// Renderer
Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
+ BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
+ BasicSetting<bool> disable_shader_loop_safety_checks{false,
+ "disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
Setting<u16> resolution_factor{1, "resolution_factor"};