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| author | bunnei <bunneidev@gmail.com> | 2019-11-06 10:08:27 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-11-06 10:08:27 -0500 | 
| commit | 4d66ca97e5e0b5d57b0be3e0f4a82d5535b8270b (patch) | |
| tree | e5e0a5ed444320b6b71f03b6f5612556dc8fa069 /src/common | |
| parent | c1a3d1989775b94617ba05b1b9b15046b3febd81 (diff) | |
| parent | 0c8b6b0351a38f25eeeb0a8faed1a491ab7307cd (diff) | |
Merge pull request #3076 from DarkLordZach/telem-names
ci: Populate build repository from Azure environment
Diffstat (limited to 'src/common')
| -rw-r--r-- | src/common/CMakeLists.txt | 13 | 
1 files changed, 2 insertions, 11 deletions
| diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 9c6f1c07c..9b0c3db68 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -3,17 +3,8 @@  # could affect the result, but much more unlikely than the following files. Keeping a list of files  # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update  set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") -if (DEFINED ENV{CI}) -  if (DEFINED ENV{TRAVIS}) -    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) -    set(BUILD_TAG $ENV{TRAVIS_TAG}) -  elseif(DEFINED ENV{APPVEYOR}) -    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) -    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) -  elseif(DEFINED ENV{AZURE}) -    set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME}) -    set(BUILD_TAG $ENV{AZURE_REPO_TAG}) -  endif() +if (DEFINED ENV{AZURECIREPO}) +  set(BUILD_REPOSITORY $ENV{AZURECIREPO})  endif()  if (DEFINED ENV{TITLEBARFORMATIDLE})    set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) | 
