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authort895 <clombardo169@gmail.com>2023-12-10 20:10:36 -0500
committert895 <clombardo169@gmail.com>2023-12-12 17:25:36 -0500
commit70c3d36536ad98a5569d51f1d0f68a6f01890f11 (patch)
tree19fa4ccec7477ca8b963885633004d76aaa00a52 /src/common
parentd590cfb9d05f4130c9ecf1686338cb5fa161fbda (diff)
android: Refactor settings to expose more options
In AbstractSetting, this removes the category, androidDefault, and valueAsString properties as they are no longer needed and have replacements. isSwitchable, global, and getValueAsString are all exposed and give better options for working with global/per-game settings.
Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings_setting.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h
index 3175ab07d..0b18ca5ec 100644
--- a/src/common/settings_setting.h
+++ b/src/common/settings_setting.h
@@ -81,6 +81,9 @@ public:
[[nodiscard]] virtual const Type& GetValue() const {
return value;
}
+ [[nodiscard]] virtual const Type& GetValue(bool need_global) const {
+ return value;
+ }
/**
* Sets the setting to the given value.
@@ -353,7 +356,7 @@ public:
}
return custom;
}
- [[nodiscard]] const Type& GetValue(bool need_global) const {
+ [[nodiscard]] const Type& GetValue(bool need_global) const override final {
if (use_global || need_global) {
return this->value;
}