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authorameerj <aj662@drexel.edu>2020-10-26 23:07:36 -0400
committerameerj <aj662@drexel.edu>2020-10-26 23:07:36 -0400
commiteb67a45ca82bc01ac843c853fd3c17f2a90e0250 (patch)
tree11e78a1b728ef0a608fae43d966b613eb4e6d58a /src/common
parent2f6ba544831f4978302cbd690ca36296e1342663 (diff)
video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
Diffstat (limited to 'src/common')
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/stream.cpp47
-rw-r--r--src/common/stream.h50
3 files changed, 99 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 0fb5d9708..e50ab2922 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -150,6 +150,8 @@ add_library(common STATIC
scope_exit.h
spin_lock.cpp
spin_lock.h
+ stream.cpp
+ stream.h
string_util.cpp
string_util.h
swap.h
diff --git a/src/common/stream.cpp b/src/common/stream.cpp
new file mode 100644
index 000000000..bf0496c26
--- /dev/null
+++ b/src/common/stream.cpp
@@ -0,0 +1,47 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <stdexcept>
+#include "common/common_types.h"
+#include "common/stream.h"
+
+namespace Common {
+
+Stream::Stream() = default;
+Stream::~Stream() = default;
+
+void Stream::Seek(s32 offset, SeekOrigin origin) {
+ if (origin == SeekOrigin::SetOrigin) {
+ if (offset < 0) {
+ position = 0;
+ } else if (position >= buffer.size()) {
+ position = buffer.size();
+ } else {
+ position = offset;
+ }
+ } else if (origin == SeekOrigin::FromCurrentPos) {
+ Seek(static_cast<s32>(position) + offset, SeekOrigin::SetOrigin);
+ } else if (origin == SeekOrigin::FromEnd) {
+ Seek(static_cast<s32>(buffer.size()) - offset, SeekOrigin::SetOrigin);
+ }
+}
+
+u8 Stream::ReadByte() {
+ if (position < buffer.size()) {
+ return buffer[position++];
+ } else {
+ throw std::out_of_range("Attempting to read a byte not within the buffer range");
+ }
+}
+
+void Stream::WriteByte(u8 byte) {
+ if (position == buffer.size()) {
+ buffer.push_back(byte);
+ position++;
+ } else {
+ buffer.insert(buffer.begin() + position, byte);
+ }
+}
+
+} // namespace Common
diff --git a/src/common/stream.h b/src/common/stream.h
new file mode 100644
index 000000000..2585c16af
--- /dev/null
+++ b/src/common/stream.h
@@ -0,0 +1,50 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include "common/common_types.h"
+
+namespace Common {
+
+enum class SeekOrigin {
+ SetOrigin,
+ FromCurrentPos,
+ FromEnd,
+};
+
+class Stream {
+public:
+ /// Stream creates a bitstream and provides common functionality on the stream.
+ explicit Stream();
+ ~Stream();
+
+ /// Reposition bitstream "cursor" to the specified offset from origin
+ void Seek(s32 offset, SeekOrigin origin);
+
+ /// Reads next byte in the stream buffer and increments position
+ u8 ReadByte();
+
+ /// Writes byte at current position
+ void WriteByte(u8 byte);
+
+ std::size_t GetPosition() const {
+ return position;
+ }
+
+ std::vector<u8>& GetBuffer() {
+ return buffer;
+ }
+
+ const std::vector<u8>& GetBuffer() const {
+ return buffer;
+ }
+
+private:
+ std::vector<u8> buffer;
+ std::size_t position{0};
+};
+
+} // namespace Common