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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-26 01:58:49 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-26 01:58:49 -0300 |
commit | 46791c464a100ff37ecaf813a024858afa8ad9ff (patch) | |
tree | a78afb72941c2204a3a2c08d24e750ea9d46f02a /src/core/core.cpp | |
parent | 23c7dda7108f71b2a044c92a5a998804466cbdfa (diff) |
shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
Diffstat (limited to 'src/core/core.cpp')
0 files changed, 0 insertions, 0 deletions