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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-22 22:48:43 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-22 22:59:11 -0300
commit4a3026b16b0be26d80f5a7429755e19ee8d494a4 (patch)
treeae18e69016611568db112dbf0e5700c43f1fbed5 /src/core/core.cpp
parent5770418fb348fb6a2f5c9ada3e5e20e683fb309b (diff)
fixed_pipeline_state: Define structure and loaders
The intention behind this hasheable structure is to describe the state of fixed function pipeline state that gets compiled to a single graphics pipeline state object. This is all dynamic state in OpenGL but Vulkan wants it in an immutable state, even if hardware can edit it freely. In this commit the structure is defined in an optimized state (it uses booleans, has paddings and many data entries that can be packed to single integers). This is intentional as an initial implementation that is easier to debug, implement and review. It will be optimized in later stages, or it might change if Vulkan gets more dynamic states.
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