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authorliamwhite <liamwhite@users.noreply.github.com>2024-02-26 12:44:46 -0500
committerGitHub <noreply@github.com>2024-02-26 12:44:46 -0500
commitce62fa6f7b660614e28631f71dfa34e7487aec7f (patch)
treee8621bebad95bfd2d98147b125395f3545cb2627 /src/core/core.cpp
parentf9bfdb15559c7ce447151162af61cc69efcbec01 (diff)
parent25c3bbba0e46d3a3e8648a310e83c3facdb02a5f (diff)
Merge pull request #13149 from liamwhite/per-channel-program
video_core: make gpu context aware of rendering program
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 9e8936728..dc515bc82 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -425,11 +425,6 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
- // Workarounds:
- // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
- Settings::values.renderer_amdvlk_depth_bias_workaround =
- params.program_id == 0x1006A800016E000ULL;
-
status = SystemResultStatus::Success;
return status;
}
@@ -489,9 +484,6 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
- // Workarounds
- Settings::values.renderer_amdvlk_depth_bias_workaround = false;
-
LOG_DEBUG(Core, "Shutdown OK");
}