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authorLioncash <mathew1800@gmail.com>2018-08-02 11:07:07 -0400
committerLioncash <mathew1800@gmail.com>2018-08-02 11:09:46 -0400
commitd92e8ab06238c78e7a9c0cecc1efc483364f43ac (patch)
treeef73166e1f3cebcc2a6d01292754d3106d11ec43 /src/core/core.cpp
parenta03c644aed943397f7a4e44715a167e0471b6262 (diff)
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup instances, considering it's only used as part of lookup and not modified. Given the parameters were already const, it's likely taking these parameters by reference was intended but the ampersand was forgotten.
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