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authorbunnei <bunneidev@gmail.com>2014-08-31 00:53:07 -0400
committerbunnei <bunneidev@gmail.com>2014-08-31 00:53:07 -0400
commit76372feb1959c0f53d02c2278ef4a14b794a808d (patch)
tree2c25fd17b90fac39fa1b1de238b7ffc15a01abae /src/core/core.h
parent038a51aac18df7fbb5fc58cff9811fc58aa8ee54 (diff)
parentaabfcfe6ad5b64016ceccfae4ac7d441dd2c2619 (diff)
Merge pull request #84 from bunnei/fix-hw-synchronization
Fix GPU/HW synchronization
Diffstat (limited to 'src/core/core.h')
-rw-r--r--src/core/core.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/core/core.h b/src/core/core.h
index 4b42dabcb..9c72c8b3f 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -19,8 +19,15 @@ extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
/// Start the core
void Start();
-/// Run the core CPU loop
-void RunLoop();
+/**
+ * Run the core CPU loop
+ * This function loops for 100 instructions in the CPU before trying to update hardware. This is a
+ * little bit faster than SingleStep, and should be pretty much equivalent. The number of
+ * instructions chosen is fairly arbitrary, however a large number will more drastically affect the
+ * frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
+ * for more than 1 instruction to reduce overhead and make it a little bit faster...
+ */
+void RunLoop(int tight_loop=100);
/// Step the CPU one instruction
void SingleStep();