summaryrefslogtreecommitdiff
path: root/src/core/frontend/input.h
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2018-11-19 08:30:10 -0800
committerGitHub <noreply@github.com>2018-11-19 08:30:10 -0800
commit048da7240d793245b156eb29ac52e9b5a514a64d (patch)
tree30662cee6d3b3ce2a93c40530939902b6f3900db /src/core/frontend/input.h
parentf02b125ac8903db5d2dad351a9c68b2a062c4467 (diff)
parentaef0d88165d08732120de11364701a5f5d0f9a7f (diff)
Merge pull request #1634 from DarkLordZach/better-hid-2
hid: Add support for multiplayer and multilayout controllers
Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r--src/core/frontend/input.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 39bdf4e21..16fdcd376 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -132,4 +132,11 @@ using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>
*/
using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
+/**
+ * A mouse device is an input device that returns a tuple of two floats and four ints.
+ * The first two floats are X and Y device coordinates of the mouse (from 0-1).
+ * The s32s are the mouse wheel.
+ */
+using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
+
} // namespace Input