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author | bunnei <bunneidev@gmail.com> | 2018-11-19 08:30:10 -0800 |
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committer | GitHub <noreply@github.com> | 2018-11-19 08:30:10 -0800 |
commit | 048da7240d793245b156eb29ac52e9b5a514a64d (patch) | |
tree | 30662cee6d3b3ce2a93c40530939902b6f3900db /src/core/frontend/input.h | |
parent | f02b125ac8903db5d2dad351a9c68b2a062c4467 (diff) | |
parent | aef0d88165d08732120de11364701a5f5d0f9a7f (diff) |
Merge pull request #1634 from DarkLordZach/better-hid-2
hid: Add support for multiplayer and multilayout controllers
Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r-- | src/core/frontend/input.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 39bdf4e21..16fdcd376 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -132,4 +132,11 @@ using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float> */ using TouchDevice = InputDevice<std::tuple<float, float, bool>>; +/** + * A mouse device is an input device that returns a tuple of two floats and four ints. + * The first two floats are X and Y device coordinates of the mouse (from 0-1). + * The s32s are the mouse wheel. + */ +using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>; + } // namespace Input |