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authorbunnei <bunneidev@gmail.com>2019-02-27 11:19:53 -0500
committerGitHub <noreply@github.com>2019-02-27 11:19:53 -0500
commit66e023fba210741a16a4d629404fdc8578fc5222 (patch)
tree71dd53c8dabf9ed9da9ec7e1a636d375fc863ce2 /src/core/frontend/input.h
parentb27e6ad9127471dd89f53719c0d3f6630e839dea (diff)
parentb9238edd0d0bfa7c88ad81ef00347b5194ebed77 (diff)
Merge pull request #2167 from lioncash/namespace
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r--src/core/frontend/input.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 16fdcd376..7c11d7546 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -124,7 +124,7 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
* Orientation is determined by right-hand rule.
* Units: deg/sec
*/
-using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
+using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>;
/**
* A touch device is an input device that returns a tuple of two floats and a bool. The floats are