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authorLioncash <mathew1800@gmail.com>2020-08-02 20:17:42 -0400
committerLioncash <mathew1800@gmail.com>2020-08-14 04:43:44 -0400
commita93f6e51d355ee95009a07c8a574fc9eaed212bf (patch)
tree51ecd620a23b0b379ba40318c0ea43f4d8959c19 /src/core/frontend
parentf808258ed9a44f74cd100b5be3b0001aabf73f9a (diff)
emu_window: Mark Scoped constructor and Acquire() as nodiscard
Ensures that callers make use of the constructor, preventing bugs from silently occurring.
Diffstat (limited to 'src/core/frontend')
-rw-r--r--src/core/frontend/emu_window.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 13aa14934..3e8780243 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -39,7 +39,7 @@ public:
class Scoped {
public:
- explicit Scoped(GraphicsContext& context_) : context(context_) {
+ [[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
context.MakeCurrent();
}
~Scoped() {
@@ -52,7 +52,7 @@ public:
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
/// ends
- Scoped Acquire() {
+ [[nodiscard]] Scoped Acquire() {
return Scoped{*this};
}
};