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| author | Subv <subv2112@gmail.com> | 2018-04-17 10:08:10 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2018-04-17 10:16:50 -0500 |
| commit | 7fc516cc1ad81b02308b5b23fd18562e651c770e (patch) | |
| tree | 5b3986b8db0c481f6e73e4b2ace16f1645d8d770 /src/core/gdbstub/gdbstub.cpp | |
| parent | 44e09ba8076a31dca0da4a84104c8e4d12827cb0 (diff) | |
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
0 files changed, 0 insertions, 0 deletions
