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author | Lioncash <mathew1800@gmail.com> | 2018-09-17 19:25:53 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-09-17 19:25:55 -0400 |
commit | 9a8dbba1e59fb9d8cbd2c394802b18eb7dc9330d (patch) | |
tree | 0043fc7841b1e729eb78e6e37ed90bb65bba1044 /src/core/gdbstub/gdbstub.cpp | |
parent | a94b623dfb6f151dfa9c0a62ad30368a9c8058c2 (diff) |
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
0 files changed, 0 insertions, 0 deletions