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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-17 14:09:02 -0800 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-25 18:53:24 -0800 |
commit | 9ea5eacf919c8c257f8c5fda65e5fac2b6adee07 (patch) | |
tree | c62ade75473e8db7110f4528c40bb32f0be03684 /src/core/gdbstub/gdbstub.cpp | |
parent | 1a2acc3baae01b9469ee97333c2ec4d58c8a0b91 (diff) |
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
0 files changed, 0 insertions, 0 deletions