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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-17 14:09:02 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-25 18:53:24 -0800
commit9ea5eacf919c8c257f8c5fda65e5fac2b6adee07 (patch)
treec62ade75473e8db7110f4528c40bb32f0be03684 /src/core/gdbstub/gdbstub.cpp
parent1a2acc3baae01b9469ee97333c2ec4d58c8a0b91 (diff)
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them.
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
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