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authorbunnei <bunneidev@gmail.com>2016-12-22 11:47:44 -0500
committerGitHub <noreply@github.com>2016-12-22 11:47:44 -0500
commitaa47af7fb6efd0bda54cca2373ed978e538f6d61 (patch)
tree93d96872603f64925cd632f27bb5c7046cadeedf /src/core/hle/hle.cpp
parent17d740299a670cb5d39aae70e6617e52560e6dea (diff)
parent8b1e269e5898ad0b6aadabee41fea777f0e62fdc (diff)
Merge pull request #2343 from bunnei/core-cleanup
Core: Top-level consolidate & misc cleanup
Diffstat (limited to 'src/core/hle/hle.cpp')
-rw-r--r--src/core/hle/hle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp
index 41b772163..d73d98a70 100644
--- a/src/core/hle/hle.cpp
+++ b/src/core/hle/hle.cpp
@@ -26,9 +26,9 @@ void Reschedule(const char* reason) {
// routines. This simulates that time by artificially advancing the number of CPU "ticks".
// The value was chosen empirically, it seems to work well enough for everything tested, but
// is likely not ideal. We should find a more accurate way to simulate timing with HLE.
- Core::g_app_core->AddTicks(4000);
+ Core::AppCore().AddTicks(4000);
- Core::g_app_core->PrepareReschedule();
+ Core::AppCore().PrepareReschedule();
reschedule = true;
}