diff options
author | Zephyron <zephyron@citron-emu.org> | 2025-01-06 20:04:35 +1000 |
---|---|---|
committer | Zephyron <zephyron@citron-emu.org> | 2025-01-06 20:04:35 +1000 |
commit | 66b6d5b2da4b65d11fe54c29c3babb8fcd98bfde (patch) | |
tree | c94db36e4279f085c54740b73d6e61b3a1d5a8ee /src/core/hle | |
parent | 83393a6c6bedc9c00378c73721ec17c7a4fb2b71 (diff) |
core: Improve device memory and buffer queue handling
This commit makes several improvements to device memory management and buffer
queue handling:
DeviceMemoryManager:
- Add null pointer and size checks for ReadBlock
- Fill unmapped memory with a known pattern (0xCC) instead of zeros
- Add better error logging for invalid memory accesses
- Add null pointer check for source pointer in memcpy
BufferQueueProducer:
- Improve error handling in WaitForFreeSlotThenRelock
- Add proper abandoned state checking during wait conditions
- Clean up and simplify buffer scanning logic
- Improve logging messages with more descriptive information
- Remove redundant buffer count validation
- Fix potential infinite loop condition during wait
These changes improve stability and error handling while making the code more
maintainable and debuggable. The use of a known pattern for unmapped memory
helps identify uninitialized memory access issues.
Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/service/nvnflinger/buffer_queue_producer.cpp | 47 |
1 files changed, 15 insertions, 32 deletions
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp b/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp index 1430a70e8..58f07f60b 100644 --- a/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp +++ b/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp @@ -117,12 +117,14 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) { } Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, Status* return_flags, - std::unique_lock<std::mutex>& lk) const { + std::unique_lock<std::mutex>& lk) const { bool try_again = true; while (try_again) { + // Check if queue is abandoned before proceeding if (core->is_abandoned) { LOG_ERROR(Service_Nvnflinger, "BufferQueue has been abandoned"); + *found = BufferQueueCore::INVALID_BUFFER_SLOT; return Status::NoInit; } @@ -136,7 +138,6 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St // Free up any buffers that are in slots beyond the max buffer count for (s32 s = max_buffer_count; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { - ASSERT(slots[s].buffer_state == BufferState::Free); if (slots[s].graphic_buffer != nullptr && slots[s].buffer_state == BufferState::Free && !slots[s].is_preallocated) { core->FreeBufferLocked(s); @@ -148,6 +149,8 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St *found = BufferQueueCore::INVALID_BUFFER_SLOT; s32 dequeued_count{}; s32 acquired_count{}; + + // Scan for available buffers for (s32 s{}; s < max_buffer_count; ++s) { switch (slots[s].buffer_state) { case BufferState::Dequeued: @@ -157,8 +160,6 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St ++acquired_count; break; case BufferState::Free: - // We return the oldest of the free buffers to avoid stalling the producer if - // possible, since the consumer may still have pending reads of in-flight buffers if (*found == BufferQueueCore::INVALID_BUFFER_SLOT || slots[s].frame_number < slots[*found].frame_number) { *found = s; @@ -169,50 +170,32 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St } } - // Producers are not allowed to dequeue more than one buffer if they did not set a buffer - // count + // Check for buffer count override issues if (!core->override_max_buffer_count && dequeued_count) { - LOG_ERROR(Service_Nvnflinger, - "can't dequeue multiple buffers without setting the buffer count"); + LOG_ERROR(Service_Nvnflinger, "Can't dequeue multiple buffers without setting buffer count"); return Status::InvalidOperation; } - // See whether a buffer has been queued since the last SetBufferCount so we know whether to - // perform the min undequeued buffers check below - if (core->buffer_has_been_queued) { - // Make sure the producer is not trying to dequeue more buffers than allowed - const s32 new_undequeued_count = max_buffer_count - (dequeued_count + 1); - const s32 min_undequeued_count = core->GetMinUndequeuedBufferCountLocked(async); - if (new_undequeued_count < min_undequeued_count) { - LOG_ERROR(Service_Nvnflinger, - "min undequeued buffer count({}) exceeded (dequeued={} undequeued={})", - min_undequeued_count, dequeued_count, new_undequeued_count); - return Status::InvalidOperation; - } - } - - // If we disconnect and reconnect quickly, we can be in a state where our slots are empty - // but we have many buffers in the queue. This can cause us to run out of memory if we - // outrun the consumer. Wait here if it looks like we have too many buffers queued up. + // Handle queue size limits const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count); if (too_many_buffers) { - LOG_ERROR(Service_Nvnflinger, "queue size is {}, waiting", core->queue.size()); + LOG_WARNING(Service_Nvnflinger, "Queue size {} exceeds max buffer count {}, waiting", + core->queue.size(), max_buffer_count); } - // If no buffer is found, or if the queue has too many buffers outstanding, wait for a - // buffer to be acquired or released, or for the max buffer count to change. try_again = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) || too_many_buffers; if (try_again) { - // Return an error if we're in non-blocking mode (producer and consumer are controlled - // by the application). if (core->dequeue_buffer_cannot_block && (acquired_count <= core->max_acquired_buffer_count)) { return Status::WouldBlock; } if (!core->WaitForDequeueCondition(lk)) { - // We are no longer running - return Status::NoError; + if (core->is_abandoned) { + LOG_ERROR(Service_Nvnflinger, "BufferQueue was abandoned while waiting"); + return Status::NoInit; + } + continue; } } } |