diff options
| author | Subv <subv2112@gmail.com> | 2014-12-19 17:01:23 -0500 | 
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2014-12-21 16:39:02 -0500 | 
| commit | b49bdb6ba7700007240c207afb69c75f8fbd0f62 (patch) | |
| tree | 5bee55a552c22e80a72437db1411ac8928f7e1b2 /src/core/hle | |
| parent | 4cd21b43c1e28933898c4a2e829555efe22ff12e (diff) | |
CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
Diffstat (limited to 'src/core/hle')
| -rw-r--r-- | src/core/hle/service/cfg_u.cpp | 18 | 
1 files changed, 18 insertions, 0 deletions
| diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp index 827399cf9..553045437 100644 --- a/src/core/hle/service/cfg_u.cpp +++ b/src/core/hle/service/cfg_u.cpp @@ -21,10 +21,25 @@ enum SystemModel {      NEW_NINTENDO_3DS_XL  }; +enum SystemLanguage { +    LANGUAGE_JP, +    LANGUAGE_EN, +    LANGUAGE_FR, +    LANGUAGE_DE, +    LANGUAGE_IT, +    LANGUAGE_ES, +    LANGUAGE_ZH, +    LANGUAGE_KO, +    LANGUAGE_NL, +    LANGUAGE_PT, +    LANGUAGE_RU +}; +  static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;  static const u64 CFG_SAVE_ID = 0x00010017;  static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;  static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL; +static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;  static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;  static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { }; @@ -270,6 +285,9 @@ ResultCode FormatConfig() {      res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<u8 const*>(&CONSOLE_MODEL));      if (!res.IsSuccess())          return res; +    res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE); +    if (!res.IsSuccess()) +        return res;      // Save the buffer to the file      res = UpdateConfigNANDSavegame();      if (!res.IsSuccess()) | 
