diff options
| author | bunnei <bunneidev@gmail.com> | 2014-12-03 00:46:34 -0500 | 
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2014-12-08 19:44:10 -0500 | 
| commit | dd203f7068dd3aaf95ff9426629e14b4a86e06d2 (patch) | |
| tree | fadd5259fa1f227f73d65b2dbaffd77d20a9c23e /src/core/hle | |
| parent | a6bf3fd61392dbbda6207bf8919a911ad7070032 (diff) | |
Thread: Fixed to wait on address when in arbitration.
Diffstat (limited to 'src/core/hle')
| -rw-r--r-- | src/core/hle/kernel/address_arbiter.cpp | 2 | ||||
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 29 | ||||
| -rw-r--r-- | src/core/hle/kernel/thread.h | 11 | 
3 files changed, 31 insertions, 11 deletions
| diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index db571b895..ce4f3c854 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -53,7 +53,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3      // Wait current thread (acquire the arbiter)...      case ArbitrationType::WaitIfLessThan:          if ((s32)Memory::Read32(address) <= value) { -            Kernel::WaitCurrentThread(WAITTYPE_ARB, handle); +            Kernel::WaitCurrentThread(WAITTYPE_ARB, handle, address);              HLE::Reschedule(__func__);          }          break; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 8d65dc84d..1e879b45a 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -63,6 +63,7 @@ public:      WaitType wait_type;      Handle wait_handle; +    VAddr wait_address;      std::vector<Handle> waiting_threads; @@ -126,6 +127,7 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {      }      t->wait_type = WAITTYPE_NONE;      t->wait_handle = 0; +    t->wait_address = 0;  }  /// Change a thread to "ready" state @@ -146,11 +148,17 @@ void ChangeReadyState(Thread* t, bool ready) {  }  /// Verify that a thread has not been released from waiting -inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) { +static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {      _dbg_assert_(KERNEL, thread != nullptr);      return (type == thread->wait_type) && (wait_handle == thread->wait_handle) && (thread->IsWaiting());  } +/// Verify that a thread has not been released from waiting (with wait address) +static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) { +    _dbg_assert_(KERNEL, thread != nullptr); +    return VerifyWait(thread, type, wait_handle) && (wait_address == thread->wait_address); +} +  /// Stops the current thread  ResultCode StopThread(Handle handle, const char* reason) {      Thread* thread = g_object_pool.Get<Thread>(handle); @@ -169,6 +177,7 @@ ResultCode StopThread(Handle handle, const char* reason) {      // Stopped threads are never waiting.      thread->wait_type = WAITTYPE_NONE;      thread->wait_handle = 0; +    thread->wait_address = 0;      return RESULT_SUCCESS;  } @@ -197,12 +206,12 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {      for (Handle handle : thread_queue) {          Thread* thread = g_object_pool.Get<Thread>(handle); -        // TODO(bunnei): Verify arbiter address... -        if (!VerifyWait(thread, WAITTYPE_ARB, arbiter)) +        if (!VerifyWait(thread, WAITTYPE_ARB, arbiter, address))              continue;          if (thread == nullptr)              continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up. +          if(thread->current_priority <= priority) {              highest_priority_thread = handle;              priority = thread->current_priority; @@ -222,8 +231,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) {      for (Handle handle : thread_queue) {          Thread* thread = g_object_pool.Get<Thread>(handle); -        // TODO(bunnei): Verify arbiter address... -        if (VerifyWait(thread, WAITTYPE_ARB, arbiter)) +        if (VerifyWait(thread, WAITTYPE_ARB, arbiter, address))              ResumeThreadFromWait(handle);      }  } @@ -277,11 +285,6 @@ Thread* NextThread() {      return Kernel::g_object_pool.Get<Thread>(next);  } -/** - * Puts the current thread in the wait state for the given type - * @param wait_type Type of wait - * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread - */  void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {      Thread* thread = GetCurrentThread();      thread->wait_type = wait_type; @@ -289,6 +292,11 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {      ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));  } +void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) { +    WaitCurrentThread(wait_type, wait_handle); +    GetCurrentThread()->wait_address = wait_address; +} +  /// Resumes a thread from waiting by marking it as "ready"  void ResumeThreadFromWait(Handle handle) {      Thread* thread = Kernel::g_object_pool.Get<Thread>(handle); @@ -339,6 +347,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio      thread->processor_id = processor_id;      thread->wait_type = WAITTYPE_NONE;      thread->wait_handle = 0; +    thread->wait_address = 0;      thread->name = name;      return thread; diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 53a19d779..be7adface 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -5,6 +5,9 @@  #pragma once  #include "common/common_types.h" + +#include "core/mem_map.h" +  #include "core/hle/kernel/kernel.h"  #include "core/hle/result.h" @@ -85,6 +88,14 @@ Handle GetCurrentThreadHandle();   */  void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle()); +/** + * Puts the current thread in the wait state for the given type + * @param wait_type Type of wait + * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread + * @param wait_address Arbitration address used to resume from wait + */ +void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address); +  /// Put current thread in a wait state - on WaitSynchronization  void WaitThread_Synchronization(); | 
