diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-08-30 10:50:54 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-08-31 07:16:57 -0400 |
| commit | e2457418dae19b889b2ad85255bb95d4cd0e4bff (patch) | |
| tree | 76ad194f1cc1933f7907223dbb2542b3614576e5 /src/core/hle | |
| parent | 5094dfa081c7275e35496374a42996b11f0f6005 (diff) | |
core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
Diffstat (limited to 'src/core/hle')
| -rw-r--r-- | src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 3 | ||||
| -rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 8bc49935a..0b37098e1 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -7,6 +7,7 @@ #include "core/core.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/devices/nvmap.h" +#include "core/perf_stats.h" #include "video_core/gpu.h" #include "video_core/renderer_base.h" @@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 transform, crop_rect}; auto& instance = Core::System::GetInstance(); - instance.perf_stats.EndGameFrame(); + instance.GetPerfStats().EndGameFrame(); instance.Renderer().SwapBuffers(framebuffer); } diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 3996c24fe..06040da6f 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -17,6 +17,7 @@ #include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvflinger/buffer_queue.h" #include "core/hle/service/nvflinger/nvflinger.h" +#include "core/perf_stats.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" @@ -137,7 +138,7 @@ void NVFlinger::Compose() { auto& system_instance = Core::System::GetInstance(); // There was no queued buffer to draw, render previous frame - system_instance.perf_stats.EndGameFrame(); + system_instance.GetPerfStats().EndGameFrame(); system_instance.Renderer().SwapBuffers({}); continue; } |
