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authorTheKoopaKingdom <thekoopakingdom@gmail.com>2017-06-02 17:03:38 -0400
committerTheKoopaKingdom <thekoopakingdom@gmail.com>2017-06-02 18:40:39 -0400
commitf008b22e3b2baa7720ea65c320fe49929a53bad7 (patch)
tree24a15888dd6ebc515a09eaf00623fa23e2d4665d /src/core/hle
parentff04320c9716b78b7a6047e3c699a0ea4c5431b3 (diff)
Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/service/fs/archive.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/fs/archive.cpp b/src/core/hle/service/fs/archive.cpp
index 40d52f54b..21929e966 100644
--- a/src/core/hle/service/fs/archive.cpp
+++ b/src/core/hle/service/fs/archive.cpp
@@ -257,8 +257,9 @@ ResultVal<ArchiveHandle> OpenArchive(ArchiveIdCode id_code, FileSys::Path& archi
LOG_TRACE(Service_FS, "Opening archive with id code 0x%08X", id_code);
auto itr = id_code_map.find(id_code);
- if (itr == id_code_map.end())
+ if (itr == id_code_map.end()) {
return FileSys::ERROR_NOT_FOUND;
+ }
CASCADE_RESULT(std::unique_ptr<ArchiveBackend> res, itr->second->Open(archive_path));