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author | Sacha <xsacha@gmail.com> | 2014-08-25 01:49:34 +1000 |
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committer | Sacha <xsacha@gmail.com> | 2014-08-25 01:49:34 +1000 |
commit | b044510fa946f1eab7e3b5917eba518b9631835a (patch) | |
tree | 49e6394a403cb4feeedc53df6ed2663b20ca89e3 /src/core/hw/gpu.cpp | |
parent | a3a70e56acfde2cf75dfd02a6c2f1828d28efe02 (diff) |
Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
Diffstat (limited to 'src/core/hw/gpu.cpp')
0 files changed, 0 insertions, 0 deletions