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authorSacha <xsacha@gmail.com>2014-08-25 01:49:34 +1000
committerSacha <xsacha@gmail.com>2014-08-25 01:49:34 +1000
commitb044510fa946f1eab7e3b5917eba518b9631835a (patch)
tree49e6394a403cb4feeedc53df6ed2663b20ca89e3 /src/core/hw/gpu.cpp
parenta3a70e56acfde2cf75dfd02a6c2f1828d28efe02 (diff)
Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
Diffstat (limited to 'src/core/hw/gpu.cpp')
0 files changed, 0 insertions, 0 deletions