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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-11-30 22:33:38 -0800 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-11-30 22:45:18 -0800 |
commit | e9c209ccc8ec8800306aa49b9b805f9d502d0a7e (patch) | |
tree | 8f500feafc6d53f3572a4242546e147649f28bff /src/core/hw/gpu.cpp | |
parent | bec90495976ad5bca6feb514888880d755c52b1b (diff) |
PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140.
Diffstat (limited to 'src/core/hw/gpu.cpp')
0 files changed, 0 insertions, 0 deletions