diff options
author | Subv <subv2112@gmail.com> | 2015-03-08 12:05:17 -0500 |
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committer | Subv <subv2112@gmail.com> | 2015-03-09 20:12:39 -0500 |
commit | 414b0741c445a7960f9ad1ee4a5672f8af4760db (patch) | |
tree | 5218b976cf8e15e745a9cf6037a7c133b7559fed /src/core/hw/gpu.h | |
parent | 4b8d4d0ed57bf0761736c8320c5711e728c116a1 (diff) |
GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
Diffstat (limited to 'src/core/hw/gpu.h')
-rw-r--r-- | src/core/hw/gpu.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index 737b1e968..5ca4a5450 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -100,10 +100,10 @@ struct Regs { // Set to 1 upon completion. BitField<0, 1, u32> finished; - // 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values + // If both of these bits are unset, then it will fill the memory with a 16 bit value + // 1: fill with 24-bit wide values BitField<8, 1, u32> fill_24bit; - - // 0: fill with 16-bit wide values; 1: fill with 32-bit wide values + // 1: fill with 32-bit wide values BitField<9, 1, u32> fill_32bit; }; |