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author | archshift <admin@archshift.com> | 2015-02-26 19:11:39 -0800 |
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committer | archshift <admin@archshift.com> | 2015-02-27 19:15:08 -0800 |
commit | 7f9ee69a2bc769042433dba3970137b7be9afa03 (patch) | |
tree | 096b6debc487a7a87037808130484fe763bb4f6e /src/core/hw/gpu.h | |
parent | c9ef377afaa038797de6c08da9f204acf67ed1fc (diff) |
Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
Diffstat (limited to 'src/core/hw/gpu.h')
-rw-r--r-- | src/core/hw/gpu.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index ab1dcf91d..737b1e968 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -46,7 +46,7 @@ struct Regs { "Structure size and register block length don't match") #endif - // All of those formats are described in reverse byte order, since the 3DS is little-endian. + // Components are laid out in reverse byte order, most significant bits first. enum class PixelFormat : u32 { RGBA8 = 0, RGB8 = 1, |