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author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2016-05-17 23:06:33 +0100 |
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committer | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2016-05-21 17:09:56 +0100 |
commit | 8fc9c0312660aa8b74a1251f02dfedc84da5b96b (patch) | |
tree | 490fc1f96a96654b59c933c864aa792161399cbb /src/core/loader/3dsx.cpp | |
parent | 51ee2d2eb1ff41a39fb3779f3ffa11979ee15e26 (diff) |
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
Diffstat (limited to 'src/core/loader/3dsx.cpp')
-rw-r--r-- | src/core/loader/3dsx.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/loader/3dsx.cpp b/src/core/loader/3dsx.cpp index 98e7ab48f..a16411e14 100644 --- a/src/core/loader/3dsx.cpp +++ b/src/core/loader/3dsx.cpp @@ -10,6 +10,7 @@ #include "core/file_sys/archive_romfs.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/resource_limit.h" +#include "core/hle/service/fs/archive.h" #include "core/loader/3dsx.h" #include "core/memory.h" @@ -263,6 +264,8 @@ ResultStatus AppLoader_THREEDSX::Load() { Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE); + Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS); + is_loaded = true; return ResultStatus::Success; } |