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authorLioncash <mathew1800@gmail.com>2018-08-15 00:23:45 -0400
committerLioncash <mathew1800@gmail.com>2018-08-15 01:05:50 -0400
commite0b0f4eece7e9ef5b4223056d622c5ce13836151 (patch)
treeda08d7f7464171dd8ab33759372c0fc62f2611fe /src/core/loader/loader.cpp
parent301baaa94206e3b185f259e6c44bdc8e6c0a3879 (diff)
lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
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