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authorEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2016-05-17 23:06:33 +0100
committerEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2016-05-21 17:09:56 +0100
commit8fc9c0312660aa8b74a1251f02dfedc84da5b96b (patch)
tree490fc1f96a96654b59c933c864aa792161399cbb /src/core/loader/loader.h
parent51ee2d2eb1ff41a39fb3779f3ffa11979ee15e26 (diff)
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
Diffstat (limited to 'src/core/loader/loader.h')
-rw-r--r--src/core/loader/loader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index 9d3e9ed3b..4a4bd7c77 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -207,10 +207,10 @@ extern const std::initializer_list<Kernel::AddressMapping> default_address_mappi
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
/**
- * Identifies and loads a bootable file
+ * Identifies a bootable file and return a suitable loader
* @param filename String filename of bootable file
- * @return ResultStatus result of function
+ * @return best loader for this file
*/
-ResultStatus LoadFile(const std::string& filename);
+std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename);
} // namespace