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authorTheKoopaKingdom <thekoopakingdom@gmail.com>2017-06-02 17:03:38 -0400
committerTheKoopaKingdom <thekoopakingdom@gmail.com>2017-06-02 18:40:39 -0400
commitf008b22e3b2baa7720ea65c320fe49929a53bad7 (patch)
tree24a15888dd6ebc515a09eaf00623fa23e2d4665d /src/core/loader/loader.h
parentff04320c9716b78b7a6047e3c699a0ea4c5431b3 (diff)
Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
Diffstat (limited to 'src/core/loader/loader.h')
-rw-r--r--src/core/loader/loader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index adb3ffdcf..48bbf687d 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -101,7 +101,7 @@ public:
* Loads the system mode that this application needs.
* This function defaults to 2 (96MB allocated to the application) if it can't read the
* information.
- * @returns a pair of Optional with the kernel system mode and ResultStatus.
+ * @returns A pair with the optional system mode, and and the status.
*/
virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
// 96MB allocated to the application.