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author | Lioncash <mathew1800@gmail.com> | 2019-07-16 10:37:11 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-07-16 19:49:23 -0400 |
commit | bebbdc20677c900aec5a6fa9481b1861f202ca02 (patch) | |
tree | b11ca2c6d687f276ed53318c0aa7e4ab4080c8a6 /src/core/loader/nso.cpp | |
parent | 60926ac16b1c987f50b965292baa47023f46eb60 (diff) |
shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
Diffstat (limited to 'src/core/loader/nso.cpp')
0 files changed, 0 insertions, 0 deletions