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author | Lioncash <mathew1800@gmail.com> | 2019-04-09 17:03:04 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-04-11 22:11:41 -0400 |
commit | 612e1388df3bed64081488f2a99cce522c80c76d (patch) | |
tree | 2d2782d0df46e9458ec2a2728f5cd66f27963ea9 /src/core/loader/nso.h | |
parent | 32a6ceb4e576a88cf7193bf6d0bfb6d4fa1570f6 (diff) |
core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the
initialization process we start execution of the main process.
Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
Diffstat (limited to 'src/core/loader/nso.h')
-rw-r--r-- | src/core/loader/nso.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/loader/nso.h b/src/core/loader/nso.h index 4674c3724..fdce9191c 100644 --- a/src/core/loader/nso.h +++ b/src/core/loader/nso.h @@ -84,7 +84,7 @@ public: VAddr load_base, bool should_pass_arguments, std::optional<FileSys::PatchManager> pm = {}); - ResultStatus Load(Kernel::Process& process) override; + LoadResult Load(Kernel::Process& process) override; }; } // namespace Loader |