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authorbunnei <bunneidev@gmail.com>2019-03-18 22:17:12 -0400
committerbunnei <bunneidev@gmail.com>2019-03-20 22:36:03 -0400
commit3ae0de9b53492dbcac7201a4ec7a3ada072fdfc0 (patch)
tree3578822fba96932f0f1e95111a9cda19de3b9ead /src/core/memory.cpp
parent19330f45d3d0efbf490a436c8689f30c4fc79e44 (diff)
memory: Check that core is powered on before attempting to use GPU.
- GPU will be released on shutdown, before pages are unmapped. - On subsequent runs, current_page_table will be not nullptr, but GPU might not be valid yet.
Diffstat (limited to 'src/core/memory.cpp')
-rw-r--r--src/core/memory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 365ac82b4..332c1037c 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -48,7 +48,7 @@ static void MapPages(Common::PageTable& page_table, VAddr base, u64 size, u8* me
(base + size) * PAGE_SIZE);
// During boot, current_page_table might not be set yet, in which case we need not flush
- if (current_page_table) {
+ if (Core::System::GetInstance().IsPoweredOn()) {
Core::System::GetInstance().GPU().FlushAndInvalidateRegion(base << PAGE_BITS,
size * PAGE_SIZE);
}