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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-09 01:08:55 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-09 02:12:29 -0300 |
commit | e2a2a556b9713f7c2e8dc20dbdaff80996fa6b91 (patch) | |
tree | 0a3848d5c87d930611ff955b67b654308e2a97fa /src/core/memory.cpp | |
parent | 80436c13302829adaa3a64d9eb6b52b71171c07a (diff) |
shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
Diffstat (limited to 'src/core/memory.cpp')
0 files changed, 0 insertions, 0 deletions