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authorLioncash <mathew1800@gmail.com>2019-11-26 17:39:57 -0500
committerLioncash <mathew1800@gmail.com>2019-11-26 21:55:39 -0500
commite4c381b8850db96f162cfcf2cbe28b0e7c1f76f1 (patch)
tree14b95ea207543f3884558ebdf8673a511bf64dc3 /src/core/memory
parentb05bfc603689419dc515a656b9fc711d79994f13 (diff)
core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory class
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
Diffstat (limited to 'src/core/memory')
-rw-r--r--src/core/memory/cheat_engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp
index d6745af8b..d1e6bed93 100644
--- a/src/core/memory/cheat_engine.cpp
+++ b/src/core/memory/cheat_engine.cpp
@@ -30,7 +30,7 @@ void StandardVmCallbacks::MemoryRead(VAddr address, void* data, u64 size) {
}
void StandardVmCallbacks::MemoryWrite(VAddr address, const void* data, u64 size) {
- WriteBlock(SanitizeAddress(address), data, size);
+ system.Memory().WriteBlock(SanitizeAddress(address), data, size);
}
u64 StandardVmCallbacks::HidKeysDown() {