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author | MerryMage <MerryMage@users.noreply.github.com> | 2018-08-21 14:35:10 +0100 |
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committer | MerryMage <MerryMage@users.noreply.github.com> | 2018-08-21 14:50:50 +0100 |
commit | 3f4fb4b0370d7dc9a0f1e7fc4b006d9f27cb5135 (patch) | |
tree | 80688c0dc1b6d386ccc7fd6c9a3f7484c6887794 /src/core/perf_stats.cpp | |
parent | bf89a99839abb30e33872b8401eae30cd95e7585 (diff) |
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
Diffstat (limited to 'src/core/perf_stats.cpp')
-rw-r--r-- | src/core/perf_stats.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 8e09b9b63..4e5633edb 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -76,7 +76,7 @@ double PerfStats::GetLastFrameTimeScale() { void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher // values increase the time needed to recover and limit framerate again after spikes. - constexpr microseconds MAX_LAG_TIME_US = 25us; + constexpr microseconds MAX_LAG_TIME_US = 25000us; if (!Settings::values.toggle_framelimit) { return; |