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authorLioncash <mathew1800@gmail.com>2018-08-01 20:59:42 -0400
committerLioncash <mathew1800@gmail.com>2018-08-01 21:40:30 -0400
commit0f2ac928f291101bd74aac661cff7d14dfa8c984 (patch)
tree39d1ba26d25bd06874b58990c5deb4d1f4ed252d /src/core/settings.cpp
parent99a1d7440db6412f5cddcb7e00b523661f16cb53 (diff)
video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 444bcc387..79e0b347b 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -5,10 +5,9 @@
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
+#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
-#include "core/frontend/emu_window.h"
-
namespace Settings {
Values values = {};
@@ -20,9 +19,8 @@ void Apply() {
VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
- if (VideoCore::g_emu_window) {
- auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
- VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
+ if (VideoCore::g_renderer) {
+ VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
}
Service::HID::ReloadInputDevices();