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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-10-16 11:55:45 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-15 23:33:20 -0500 |
commit | d6a41cfc21a75349ca79e73da5ca1dcecd1af901 (patch) | |
tree | c801e3d0927ebfd6665bc8010d6552be0cc2acc4 /src/core/settings.cpp | |
parent | 92fa5257c762f631c64cbc8a60870af7deaf2ead (diff) |
settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 6e39aebb5..aadbc3932 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -150,7 +150,6 @@ void RestoreGlobalState() { values.players.SetGlobal(true); values.use_docked_mode.SetGlobal(true); values.vibration_enabled.SetGlobal(true); - values.vibration_strength.SetGlobal(true); values.motion_enabled.SetGlobal(true); } |